Hey there! If you have not heard the news yet, Bastion 2.0 and the Custom server browser is out on PTR. The most impactful change on the meta is the Bastion rework, so we are going to review what the patch contains and how it will affect the game.

Hello guys, welcome to the dojo! Understanding what patch changes imply may seem hard for some. For this the reason we are introducing a new video format in the dojo, where we take the notes apart and try to make sense of them. Let’s just see the raw patch notes:

 

Bastion

  • Configuration: Sentry
    • Deploy time decreased from 1.5 seconds to 1.0 second
    • Bullet spread increased by 50 percent
    • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
    • Magazine size increased from 200 to 300
    • Headshot damage multiplier has been removed
    • No longer deals critical damage
  • Configuration: Recon
    • Bullet spread decreased by 25 percent
    • Magazine size increased from 20 to 25
  • Self-Repair
    • Can now be used while moving
    • Now bound to secondary fire (formerly Ability 2)
    • No longer interrupted by taking damage
    • A new resource meter has been added that deplete while Self-Repair is active and recharges when not in use
  • Configuration: Tank
    • No longer grants bonus armor
  • Bastion has a new passive: Ironclad
    • Bastion takes 35% less damage while in Sentry or Tank configuration

Developer Comments: The goal of these changes is to move some of Bastion’s power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.

Discussing the changes

All right, we are going to review these line by line and discuss what they mean for the players. Starting from the top, we have the changes to sentry configuration.

 

The deploy time is decreased to 1 second from 1.5. This allows Bastion to be more versatile when changing positions, able to decide when to go for raw DPS and when to use his mobility. To compensate for this adaptability, they increased the bullet spread by 50% and removed the wind up phase, making it harder to snipe enemies from far. By increasing the magazine size from 200 to 300 and removing headshot critical hits, they made Bastion a true shield breaker character rather than something that you can only use with the element of surprise.

To make him even more usable for all situations, they buffed his recon mode. With decreased bullet spread by 25% and a slightly bigger magazine from 20 to 25 Bastion is now also a threat while he is moving around. Able to consistently land shots at range, somewhat like Soldier does makes him a viable alternative to current meta favourites.

Besides these adjustments, they also reworked how the self-sustain works. Bastion can use the repair while moving and damage will not cancel it. However they introduced a resource bar for the repair that can be depleted and recharges over time, similar to D.Va’s shield. This change allows Bastion to be played as a roamer who can deal decent amount of damage while sustaining himself if needed.

They removed the armor from tank configuration, but gave him a passive that reduces all damage taken by 35% when in tank or sentry configuration. More tankiness when you are likely to take damage, so again this change will boost his survivability, however you will no longer get a boost of armor when using the ultimate.

About Bastion 2.0 vs old Bastion

Let’s just quickly compare old Bastion to this new one:

In the past Bastion was used as a cheesy pick to make plays that were not suspected by the enemy team. By utilizing the element of surprise, even pro teams were able to pull off some really spectacular plays. Mounting Bastion on the payload and using him to do a lot of damage was a really popular stat for a while. He was also used defensively to break down compositions depending on pushing slowly behind shields. By changing positions regularly, teams were able to utilize him as a hardcore static defense asset. Apart from these situations however, Bastion was an easy target for a coordinated team after the first encounter.

The new Bastion is a whole other story. Now a viable pick as a core damage dealer, able to fill the role of the hitscan DPS. While the general utility may be lower than for example Soldier’s, Bastion is a good choice if you want to make sure that you win shield battles and be still be able help the team in others ways without needing much assistance. Can survive flankers more easily and needs a lot less preparation from the team to be effective. Besides all that, Bastion is now viable for the full course of the game, not just when the enemy team has no intel on what to expect. These changes are really increasing the quality of life for Bastion players and may change the meta in enjoyable ways, creating opportunities for strategies that were not seen recently.

END

 

That sums up our view about the changes. We hope this video helps you understand and digest the new info, so you can utilize it for your own good.

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